3D Blender GIMP Creating Real-Time Magic Beams Visual Effects: Part 1 In this blog, we will create real-time magic beams visual effects using Blender and GIMP and try them out in different settings.
3D Blender Design Creating a Sentry Gun: Part 7 Finalizing Animations This is the final part of the sentry gun animation series, where we will learn how to set up key poses and use the interpolation method in smoothing our final animation.
3D Blender Design Creating a Sentry Gun: Part 6 - Animation We can now start animating the sentry gun. This part of the sentry gun series will show you how to animate the shooting, recoil, and deploy animations.
3D Blender Design Creating a Sentry Gun: Part 5 - Tips and Tricks This part of the Creating a Sentry Gun series will give general tips and tricks for setting up the sentry model so that we can finally move on to animating in the next part.
3D Blender Design Hand Icons with Blender This blog post will show you how to create 3D icons of stylized hands in different poses using Blender.
3D Blender Design Creating a Sentry Gun: Part 4 - Finalizing the Rig This part of the Creating a Sentry Gun series will focus on finalizing the rigging procedure for the sentry so we can move on to animating it properly later on.
Animation Blender Design Creating a Sentry Gun: Part 3 - Advanced Rigging Continuing from the previous part about basic rigging, this part of the Creating a Sentry Gun series will show some advanced rigging processes using constraints and controllers.
3D Blender Design Creating a Sentry Gun: Part 2 - Basic Rigging This part of the Creating a Sentry Gun series will demonstrate how to properly rig your sentry, making it easier to animate and skin.
3D Blender Design Creating a Mermaid Rig for #Mermay In this blog post, I will break down my process of creating the Mermaid rig which I used to create different mermaids for the occasion of #mermay.
3D Blender Unity Preparing a Low Poly Game Character: Part 2 After going through the steps in Part 1, this part will show you how to use Mixamo to animate our model and import these animations in Unity.
3D Blender Design Creating a Sentry Gun: Part 1 - Modelling In this series, we will learn how to create a sentry gun turret that resembles the one from TF2 from scratch. This part focuses on the modelling process.
3D Blender Design Preparing a Low Poly Game Character: Part 1 Low Poly Game Characters are essential for mobile games because of their rendering cost. Today, we will go through the process of preparing such a character for a mobile game.
3D Blender Design Basic Toon Shader in Blender Toon Shaders, also known as cel-shaders, are shader effects you can use to make your 3D models look like they were drawn on a 2D surface with flat lighting.
3D Blender Design Transferring Normal Data in Blender Normal Data Transfer allows us to create complex surfaces for meshes without adding to the rendering cost. This tutorial will show you how you can transfer Normal Data in Blender.
Blender 3D Design Beginner's Tutorial to Blender Sculpting Learning to sculpt is my current obsession, and practice is the only way to get better. And what better subject than a cute duck?
3D Blender Design Stylized Game Art - Trees: Part 2 Following my previous article on the Stylized Game Art series, this blog post will show you another example of how you can create stylized trees in Blender.
Blender Design Creating a Piston Rig in Blender In this blog, we will learn to easily create a piston rig in Blender that is easy to use and animate.
3D Blender Design Stylized Game Art - Trees: Part 1 There are so many ways you can approach making a stylized tree, but it’s always best to take inspiration from the real world.
3D Blender Design Tips and Tricks for Clean Topology Clean topology is important when creating meshes in Blender. In this tutorial, I will teach you how to create meshes with clean topologies that won't cause problems later on.
3D Blender Design Stylised Game Art - Coins Video games contain a lot of coins. So, let's learn to mint and render our own stylised coins using Blender.
Blender Design Nanomachine Transition Effects Along Mesh in Blender An experiment with blender procedural textures to create a nanomachine spreading effect that looks similar to the one in Metal Gear Rising using Blender.
Blender 3D Design Basics of Lighting Setup in Blender This article will cover a basic three-point lighting system in Blender and also some render settings that I use most often.
Animation Design Blender Realistic Animated Gears in Blender Manually animating gears in Blender that look realistic can be a hard task, so we will use constraints, drivers, and bones to make that process significantly easier
Blender 3D Design Basics of Camera Setup in Blender As an illustrator, one of the most important steps in my 3d illustration process is setting up the lighting and the camera which can make or break your final render.
Blender 3D Design Creating Snakes in Blender This article will teach you how to easily create snakes of different shapes and sizes in Blender