Illustrator Design Creating Custom Pattern Swatches in Illustrator Adobe Illustrator is great for creating custom pattern swatches. You can create simple illustrations and turn them into seamless patterns by following these simple steps.
C# Engineering Simple Factory, Factory Method and Abstract Factory Patterns Continuing from my previous article about design patterns, we can now discuss a few types of design patterns known as factories and understand their types.
Unity Engineering Lens Distortion and Chromatic Aberration using Unity Shaders: Part 2 In the second part of this Unity tutorial, we will cover how to add Chromatic Aberration to the Lens Distortion effect that we created in Part 1.
Unity Engineering Object Pooling in Unity with IObjectPool Using the new IObjectPool API, Object Pooling in Unity is a great way to reduce lag and make your game run smoother when spawning a large number of GameObjects.
Android Engineering Extract Application APKs from Android Have Anbox installed but can't seem to find APKs to use? This handy tutorial covers how to extract apks from the play store to use on anbox.
Sketching Design Understanding Perspectives in Drawing Understanding perspective is an important part of drawing realistic 2D art. Perspective can generally be separated into two types, Aerial and Linear.
Photoshop Design Aligning and Distributing Objects in Photoshop Align tools in Photoshop work similarly to Illustrator but are found in different places. They are useful for all types of graphical designs, so lets learn what each function does.
Tally Accounting Operations Tally.ERP 9 Basics: Tutorial Part 3 The third and final part of this tutorial shows the different kinds of Tally vouchers and Summary and Analysis tools at your disposal.
Unity Animation Engineering Using DOTween in Unity: Part 1 DOTween is a fast and effective animation engine for Unity. We will learn about its different use cases in this series. This first part is just about setting up the DOTween plugin in your project.
Hardware Engineering Common Keyboard Switch Types Keyboards are made of switches. This article discusses the most common types of keyboard switches so you can choose the appropriate one for your own typing experience.
Sketch Design Appearances in Sketch Working with multiple styles and properties can be frustrating in Sketch, but using Appearance is useful when you want a lot of your elements to follow a global style.
3D Blender Design Stylised Game Art - Coins Video games contain a lot of coins. So, let's learn to mint and render our own stylised coins using Blender.
Blender Design Nanomachine Transition Effects Along Mesh in Blender An experiment with blender procedural textures to create a nanomachine spreading effect that looks similar to the one in Metal Gear Rising using Blender.
Unity Engineering Editor Window with Serialized Class in Unity Editor Windows are a very useful tool. Today we will learn an intermediate Unity programming skill that helps in the distribution of packages and plugins.
Android Engineering Setting up Anbox on Debian Anbox is a useful tool for testing Android applications in a Linux/GNU environment. Setting it up is also pretty easy, and today I will show you how to set up Anbox on Debian.
Tally Accounting Operations Tally.ERP 9 Basics: Tutorial Part 2 The second part of this tutorial covers even more functions of the Tally.ERP 9 platform specifically related to company management.
Unity Engineering Lens Distortion and Chromatic Aberration using Unity Shaders: Part 1 Lens Distortion and Chromatic Aberration are effects that are very useful for realistic rendering. In the first part of this tutorial, we will learn how to apply the Lens Distortion effect using Shaders in Unity.
Photoshop Design Drawing using Layer Styles in Photoshop Layer Styles are powerful Photoshop tools that can even be used to detail a drawing. In this tutorial, I will be showing how we can use Layer Styles to add depth and glow to a drawing.
Sketching Design Drawing a Human Foot Feet are even more difficult than hands to draw since we get to see so little of them in daily life in comparison. But, using footprints, I have been able to develop a useful process of drawing feet.
Unity Animation Engineering Recording Animation Clips at Runtime in Unity In this tutorial, we will learn how to use Unity's GameObjectRecorder to record animation clips at runtime that we can reuse inside a project.
Writing Resources Tech Writing 103: Technical Difficulties In this part of our Tech Writing series, we talk about specific issues that plague tech writers in particular, and how they can solve these in their writing.
Unity Design Solutions for Gradient Banding in Unity If you are facing gradient banding when trying to use images in Unity, I have found a few solutions that will be able to help you without drastically increasing image size.
Design Design Thinking Implementation This is Part 2 of a 2-part series about Design Thinking. In this article, we will talk about how to implement and build on the foundations of the last article.
Blender 3D Design Basics of Lighting Setup in Blender This article will cover a basic three-point lighting system in Blender and also some render settings that I use most often.
Opinion Engineering What are Design Patterns and Why Should We Use Them? Design Patterns are an important tool for any developer to use, but not all of us know what they are. So, let's discuss what Design Patterns are and why I think every developer should use them.