C# Using C# Events and Delegates in Unity Events and Delegates are used in Unity to create methods of detecting and listening to specific changes in parameters without dealing with large amounts of data.
C# Using C# Generics in Unity Generic classes are useful in general when working with classes in Unity. Let's go over its many features in this blog post.
C# Builder Design Pattern Today we will look at the Builder Design Pattern as an extension to my previous blogs all about Design Patterns and their use cases.
C# The Prototype Design Pattern Today we will look at the Prototype Design Pattern as an extension to my previous blogs all about Design Patterns and their use cases.
C# Simple Factory, Factory Method and Abstract Factory Patterns Continuing from my previous article about design patterns, we can now discuss a few types of design patterns known as factories and understand their types.
C# Reflection in C# with Code Examples The use of reflection can be seen in IDE where we can inspect code to find its properties, methods, etc. Reflection can also be used for late binding, i.e we can dynamically create the instance of the object and call its method.
C# C# Extension Methods in Unity we will be creating some extension methods of some classes and we will also be looking at some useful uses of extension methods in Unity.
C# Better ways to Handle Open Panels in Game Scene The system I developed has two scripts Mother and Child scripts. These two scripts are responsible for handling the tracking of the open panels, their count and their closing actions.
C# Using C# Delegates with Unity Delegates are reference pointers to a method that can be used as a variable in your program. Programmers use the delegates concepts to make their code efficient and modular.