Troubleshooting Web Design Troubleshooting CSS Flexboxes for Beginners Flexboxes are easy to use but difficult to master. Let's look at some common problems one might face when using flexboxes and how to solve them.
3D Blender Design Creating a Sentry Gun: Part 2 - Basic Rigging This part of the Creating a Sentry Gun series will demonstrate how to properly rig your sentry, making it easier to animate and skin.
Photoshop Design Transforming Objects in Photoshop: Part 2 In this part, we will discuss how to use transform tools that were not discussed in Part 1, like Skew, Distort, Perspective, Warp, and Flip.
3D Blender Design Creating a Mermaid Rig for #Mermay In this blog post, I will break down my process of creating the Mermaid rig which I used to create different mermaids for the occasion of #mermay.
Theory Design Types of Logo Design Logos are a fundamental part of any company's brand image. In this blog, let's look at the types of logos brands frequently use to represent themselves.
Operations Resources Part 3 - Capital Structure and Shares Distribution Methods This article covers directives for capital structures and shares distribution methods as set by The Company Act of Nepal 2063.
Engineering Customising TMUX for Efficiency and Aesthetics: Part 2 This is Part 2 of how you can customize your tmux installation visually by adding zsh and themes. We will also learn how to install a few plugins to make using tmux easier.
Opinion Design Working As A Freelance Artist In Nepal I am a professional graphic designer and visual artist based in Kathmandu, Nepal. It has been almost 10 years since I began working in this field. Here is my experience with freelancing in Nepal.
Photoshop Design Transforming Objects in Photoshop: Part 1 Photoshop has a bunch of transform tools that can rotate, skew, and scale images. In this blog post, we will go over how you can use some of these tools.
C# Engineering Pass By Reference and Pass By Value in C# Passing a value for a parameter to methods in C# can be done in multiple ways. Let's look at the Pass By Reference and Pass By Values processes in this blog post.
3D Blender Unity Preparing a Low Poly Game Character: Part 2 After going through the steps in Part 1, this part will show you how to use Mixamo to animate our model and import these animations in Unity.
Writing Resources Tech Writing 203: Case Studies and Product Reviews This article covers Case Studies and Product Reviews Requirements and Guidelines with references to image usage, content formatting, and a handy template to help you get started.
Procreate Design Alpha Lock, Clipping Mask and Layer Mask in Procreate Using Alpha Locks, Clipping, and Layer masks in Procreate allows us to draw over layers in a more convenient way than simply using a brush.
Engineering Using Bitmask and Bitwise Operators Bitwise Operators and Bitmasking are fundamental building blocks of computer logic. Let's go over how they can be used to control bit values in this blog.
Tshark Security Tshark Basics Tshark is a terminal-based tool that is used to analyze network data on your computer. Let's go over the basics of its different commands and filters in this blog post.
After Effects Design Basics of Masking in After Effects After Effects provides a lot of features when it comes to making masks. Let's go over how you can use masking with this simple tutorial.
3D Blender Design Creating a Sentry Gun: Part 1 - Modelling In this series, we will learn how to create a sentry gun turret that resembles the one from TF2 from scratch. This part focuses on the modelling process.
Opinion Writing Writing Characters for Video Games: Story Significance We conclude our Writing Characters series by examining the fourth and final aspect of a character - their significance in the story.
Operations Resources Part 2 - Company Name Directives and Memorandum, AOA, and MOA Directives This article covers directives for company naming policies, Memorandums, AoAs, Statements, etc, as set by The Company Act of Nepal 2063.
3D Blender Design Preparing a Low Poly Game Character: Part 1 Low Poly Game Characters are essential for mobile games because of their rendering cost. Today, we will go through the process of preparing such a character for a mobile game.
Operations Resources Part 1 - Registering a Business Entity in Nepal According to The Company Act Here is all you need to know about The Company Act 2063 regarding registering a Business Entity in Nepal.
3D Blender Design Basic Toon Shader in Blender Toon Shaders, also known as cel-shaders, are shader effects you can use to make your 3D models look like they were drawn on a 2D surface with flat lighting.
Unity Engineering Helpful Tips for Unity: Part 1 If you are a beginner in Unity, these handy tips will surely come in useful. In this blog, we will learn how to navigate Unity and use some important keyboard shortcuts.
Design Introduction to Storyboard Storyboarding is an important process when creating video media. In this blog post, I will break down all the relevant elements of a Storyboard with examples.
3D Blender Design Transferring Normal Data in Blender Normal Data Transfer allows us to create complex surfaces for meshes without adding to the rendering cost. This tutorial will show you how you can transfer Normal Data in Blender.