Technical Writings on Game Design, Software Engineering, Security & Operations
After Effects Copy Options: Which One to Use When?
After Effects allows us to copy and duplicate layers, and comps and use them statically or dynamically. The regular copy allows us to copy statically, while the other two: Copy with Property Links and Copy with Relative Property Links, allow us to copy dynamically.
Automating Builds in Unity using GitHub Actions and GameCI
If you're tired of waiting for Unity builds to complete or having to build for multiple target platforms, automating your Unity project's builds may be the solution you need. This blog will explore how to automate Unity Project builds using GameCI GitHub Actions integrations.
Unity Addressable for Assets Management
Unity's Addressable is a Unity Editor and runtime asset management system that enhances support for big production teams with complicated live content delivery requirements. Let's look at how we can make use of this tool to load assets from local and remote sources.
Creating Real-Time Magic Beams Visual Effects: Part 2
The beam part is created using a UV scrolling shader that is later modified in the particle system. The anticipation parts of the effect will be done in the unity particle system with the help of some textures created in GIMP and a simple mesh.
The Power of Game Design Documents
A Game Design Document simplifies complex ideas and serves as the blueprint. More importantly, it puts everyone from the development team on the same page. Read this blog post to know more about the importance and essentials of a Game Design Document.
Live Reload in Running Docker Containers
Using Docker for use cases which involve constant updates is tricky, as the container needs to be rebuilt repeatedly. The concept of Hot Reload is useful in Docker to update files inside containers while they run. Learn to implement it in this article!