Technical Writings on Game Design, Software Engineering, Security & Operations
Design Ludo 3D Dice in Adobe illustrator
There are multiple ways to make realistic looking dice on Adobe illustrator; one of the methods is using the classic 3D bevel effect where you can assign artworks and symbols on each side of the dice. This method helps you create a real looking cube with perspective.
Making a Galaxy from Particle System in Unity
One of the many effects you can make by using a particle system is a galaxy that keeps spinning along with some stars and clusters of stars, which is what I am going to show you in this blog while explaining the usage of parameters and their description.
Conway's Game of Life in Unity
Game of life also known as Conway's game of life is a model that simulates the creation, existence, and destruction of life. This model is based on the fact that life cannot exist when there is an under or overpopulation and under the right conditions there is a chance of reproducing real life.
Dynamic Foot Placement in Unity Inverse Kinematic
IK has been used by our hand naturally, eg. when we want to grab a cup of coffee laying on the table that is close to us, we naturally bend our arm just right so that we can accurately reach the cup. IK has been in use in robotics for a long time now.
Create and set up a simple Ragdoll physics in Unity
Do you want your character to have dynamic movement when falling down? Well, ragdoll physics does that very easily. Setting up rag dolls in unity is pretty simple and I will show you how you can enable and disable them at run time.
Flock Simulation using Boids in Unity
Boid simulation is the simulation of the behaviour of creatures while moving in groups. this movement pattern can be found in the school of fish, the flock of birds. Multiple creatures seem to move in harmony and look like all of them are being controlled by a single creature.