Engineering
Articles relating to Software Engineering and everything it involves. Relevant Topics: Unity, C/C#, App Development, SQA and more!
Path Finding AI using Genetic Algorithm in Unity - Tutorial Part 2
In Part 1, we created a Neural Network model. That model is filled with random values and needs to be trained before it can behave correctly. In this part, we will implement the genetic algorithm to train it.
Path Finding AI using Genetic Algorithm in Unity - Tutorial Part 1
We will build an AI agent using a Neural network model and train it using a Genetic algorithm. Some understanding of Neural networks and Genetic algorithms will make it easier to follow but is not necessary as we will be discussing them here.
Creating Character Control Gravity: Unity Demo
Super Mario Galaxy has a somewhat unique character control system where players can move in all directions. It means that characters can move on the wall seamlessly from the floor and vice versa. We will be learning how can we achieve such features in our game using the Unity game engine.
Making a Galaxy from Particle System in Unity
One of the many effects you can make by using a particle system is a galaxy that keeps spinning along with some stars and clusters of stars, which is what I am going to show you in this blog while explaining the usage of parameters and their description.
Conway's Game of Life in Unity
Game of life also known as Conway's game of life is a model that simulates the creation, existence, and destruction of life. This model is based on the fact that life cannot exist when there is an under or overpopulation and under the right conditions there is a chance of reproducing real life.
Dynamic Foot Placement in Unity Inverse Kinematic
IK has been used by our hand naturally, eg. when we want to grab a cup of coffee laying on the table that is close to us, we naturally bend our arm just right so that we can accurately reach the cup. IK has been in use in robotics for a long time now.
Create and set up a simple Ragdoll physics in Unity
Do you want your character to have dynamic movement when falling down? Well, ragdoll physics does that very easily. Setting up rag dolls in unity is pretty simple and I will show you how you can enable and disable them at run time.
Flock Simulation using Boids in Unity
Boid simulation is the simulation of the behaviour of creatures while moving in groups. this movement pattern can be found in the school of fish, the flock of birds. Multiple creatures seem to move in harmony and look like all of them are being controlled by a single creature.
Agile Testing helps build error-free applications
Here at Yarsa Labs, we are using Agile Testing, which I have personally felt like the better option for our organization to produce an error-free product which is practically impossible, however, the error reduction rate can be enhanced.