Engineering Using Bitmask and Bitwise Operators Bitwise Operators and Bitmasking are fundamental building blocks of computer logic. Let's go over how they can be used to control bit values in this blog.
Tshark Tshark Basics Tshark is a terminal-based tool that is used to analyze network data on your computer. Let's go over the basics of its different commands and filters in this blog post.
After Effects Basics of Masking in After Effects After Effects provides a lot of features when it comes to making masks. Let's go over how you can use masking with this simple tutorial.
3D Creating a Sentry Gun: Part 1 - Modelling In this series, we will learn how to create a sentry gun turret that resembles the one from TF2 from scratch. This part focuses on the modelling process.
Opinion Writing Characters for Video Games: Story Significance We conclude our Writing Characters series by examining the fourth and final aspect of a character - their significance in the story.
Operations Part 2 - Company Name Directives and Memorandum, AOA, and MOA Directives This article covers directives for company naming policies, Memorandums, AoAs, Statements, etc, as set by The Company Act of Nepal 2063.
3D Preparing a Low Poly Game Character: Part 1 Low Poly Game Characters are essential for mobile games because of their rendering cost. Today, we will go through the process of preparing such a character for a mobile game.
Operations Part 1 - Registering a Business Entity in Nepal According to The Company Act Here is all you need to know about The Company Act 2063 regarding registering a Business Entity in Nepal.
Shader Basic Toon Shader in Blender Toon Shaders, also known as cel-shaders, are shader effects you can use to make your 3D models look like they were drawn on a 2D surface with flat lighting.
Unity Helpful Tips for Unity: Part 1 If you are a beginner in Unity, these handy tips will surely come in useful. In this blog, we will learn how to navigate Unity and use some important keyboard shortcuts.
Design Introduction to Storyboard Storyboarding is an important process when creating video media. In this blog post, I will break down all the relevant elements of a Storyboard with examples.
3D Transferring Normal Data in Blender Normal Data Transfer allows us to create complex surfaces for meshes without adding to the rendering cost. This tutorial will show you how you can transfer Normal Data in Blender.
UI UX Usability Heuristic: Part 2 UI UX design is made a lot easier through "Usability Heuristics" developed by Jakob Nielsen. This part will talk about the remaining principles from Part 1.
Security The CIA Triad: An Explanation CIA stands for Confidentiality, Integrity, and Availability. These three components make up the CIA Triad - a widely accepted model for information security.
Tutorial My Digital Illustration Process: Part 2 This is the second part of a multi-part series that will show you the entire process of creating a drawing, from its ideation to the final product.
C# Using C# Events and Delegates in Unity Events and Delegates are used in Unity to create methods of detecting and listening to specific changes in parameters without dealing with large amounts of data.
Writing Tech Writing 202: How To Articles and Tutorials This article covers How-To Articles & Tutorials Requirements and Guidelines with references to image usage, content formatting, and a handy template to help you get started.
Agile Getting Started with Scrum in an Agile Way This article revolves around the topics of Scrum, its practices, techniques, terminologies and implementation.
Illustrator Adobe Illustrator Clipping and Opacity Mask Bootcamp In this boot camp tutorial, I will show you how to effectively use Clipping and Opacity masks in Illustrator to get your desired results.
Blender Beginner's Tutorial to Blender Sculpting Learning to sculpt is my current obsession, and practice is the only way to get better. And what better subject than a cute duck?
Unreal Engine Unreal Engine 5 Fire Effect on Character using Niagara: Part 2 In this blog, we will learn how to use materials and modify them to create a textured fire effect on our character in Unreal Engine 5.
OSINT Introduction to Using OSINT Today I will show you how you can track your digital footprint and find if your data is available online using Open Source Intelligence, or OSINT.
C# Using C# Generics in Unity Generic classes are useful in general when working with classes in Unity. Let's go over its many features in this blog post.
Opinion Writing Characters for Video Games: Character Gimmicks In the third part of the Writing Characters series, we will talk about coloring your unique characters with personality using Character Gimmicks.
UI UX Usability Heuristic: Part 1 UI UX design is made a lot easier through "Usability Heuristics", as developed by Jakob Nielsen. In this part, we will talk about the first 5.