
Technical Writings on Game Design, Software Engineering, Security & Operations
Creating Real-Time Magic Beams Visual Effects: Part 2
The beam part is created using a UV scrolling shader that is later modified in the particle system. The anticipation parts of the effect will be done in the unity particle system with the help of some textures created in GIMP and a simple mesh.
Live Reload in Running Docker Containers
Using Docker for use cases which involve constant updates is tricky, as the container needs to be rebuilt repeatedly. The concept of Hot Reload is useful in Docker to update files inside containers while they run. Learn to implement it in this article!
Create Localised Versions with CSV Files in After Effects
Creating multiple translated versions of the same media in different languages can become a tedious and disorganized process if done manually. However, you can automate this process effortlessly using CSV files in After Effects.